Friday, November 26, 2010
Tuesday, November 9, 2010
Friday, October 8, 2010
Saturday, September 25, 2010
Friday, September 3, 2010
Friday, August 27, 2010
Sunday, August 1, 2010
Hero Core - Hard Mode (complete)
So yeah, I beat it on Hard Mode. That Plasma Hydra was a handful, lemme' tell ya.
Now all that's left is "Annihilator" mode, and I will have finished the game.
Labels:
art,
Daniel Remar,
deviantart,
fanart,
Hero Core,
indie game,
sci-fi
Hero Core - Hard Mode
Beaten... and so I made a draft of a really cool situation. I'll put the final version up eventually
Labels:
Daniel Remar,
fanart,
Hero Core,
indie game,
sci-fi
Thursday, July 29, 2010
Thursday, June 17, 2010
Contest Piece
So I came across this contest for a game called Fantasy Earth Zero, and the winner gets a new WACOM tablet. I got a draft done, but I got to work. I'll be cutting it close.
Here's the finished version. "Taste the Difference"
Here's the finished version. "Taste the Difference"
Labels:
cliche,
contest,
fanart,
fantasy,
Square-Enix,
video games
Thursday, May 20, 2010
Tuesday, May 11, 2010
Wednesday, April 28, 2010
Classic Content 2
Continuing with my older art style, I moved on to this one.
I thought a lot about old stories wear one man goes to great lengths to earn the attention/respect/love of a woman. I'm sure he'd experience severe suffering for her.
I thought a lot about old stories wear one man goes to great lengths to earn the attention/respect/love of a woman. I'm sure he'd experience severe suffering for her.
Sunday, April 25, 2010
Classic Content
Friday, April 23, 2010
Progress
Okay, so the big worry over my graphics tablet.... still exists, but it's now a bit more manageable. I just need to be aware of USB cord's position for their to be connectivity. Anyway, I had to revise one background.
And I'm struggling on interior design for an apartment loft. Will be busy with that.
The only thing I worked on was the background.... honest (working on rev_1).
And I'm struggling on interior design for an apartment loft. Will be busy with that.
The only thing I worked on was the background.... honest (working on rev_1).
Sunday, April 11, 2010
Bad News
My graphics tablet has been acting up a lot lately. I have a bad feeling. I don't think it has long to live...
Friday, April 9, 2010
Wednesday, April 7, 2010
Tuesday, March 30, 2010
Friday, March 26, 2010
Hee hee
Something Huge is on the horizon, and I think It's going to drive me nuts.
On a side note, I finally beat Cave Story by besting the Sanctuary and Ballos and getting the true ending. Did this one within 20 minutes.
....Now what? Curly Mode? Hard Mode?... bah, I dunno...
On a side note, I finally beat Cave Story by besting the Sanctuary and Ballos and getting the true ending. Did this one within 20 minutes.
....Now what? Curly Mode? Hard Mode?... bah, I dunno...
Labels:
Cave Story,
fanart,
indie game,
Nicalis,
Pixel,
video games
Friday, March 19, 2010
Oh Flutter finished.... for now
This guy's done, and with enough blue to murder your display.
I have this urge to make it EPIC.... will be back later with that one.
I have this urge to make it EPIC.... will be back later with that one.
Labels:
funny,
Grand Feather,
promo art,
Shark Arm Studios
Didn't Know I Had It in Me
Wednesday, March 3, 2010
Oh Flutter! 2.0
In Progress ------- it's about 1/3 - 1/2 done. I need some more time to work on it, but here's what I got so far.
I'll keep at it.
I'll keep at it.
Labels:
art,
concept,
funny,
Grand Feather,
promo art,
Shark Arm Studios
Friday, February 26, 2010
Oh Flutter!
So yeah, I haven't been productive on this blog. SO I'll try a little harder in March and whatever follows.
An idea I had for the crew at SharkArmStudios.
Heh heh, it's not everyday that I'm reminded of PEANUTS. I just had to do this one.
An idea I had for the crew at SharkArmStudios.
Heh heh, it's not everyday that I'm reminded of PEANUTS. I just had to do this one.
Labels:
art,
Grand Feather,
promo art,
Shark Arm Studios
Thursday, February 4, 2010
Eh?
Wednesday, January 27, 2010
Something On Hold
Tuesday, January 26, 2010
SC2: Ghost Head
Thursday, January 21, 2010
START!
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